A guide to what survives

The Vestige
Field Codex

Creatures, relics and the rules that bind them. Know your enemies. Shape your soul.

17 monsters · 63 items · 19 actions · 289 chunks

Release codex — computed tables exported by the game server; no player data included.

Field guide

Quick start

Keep moving. Read the enemy. Build your power from what survives.

Sign in with your account name and password. A name that does not exist creates a new account; an existing name requires its original password. Use the same spelling when you return.

Move with the physical WASD positions (ZQSD on AZERTY) or the arrow keys and hold Shift to sprint. The primary attack follows your equipped weapon; the right mouse button uses your selected magic. E interacts with nearby objects. Attacks and spells take priority over movement for facing.

Open the inventory with Tab. Drag an item to its matching equipment slot; drag a potion to one of the four quick slots. A quick slot follows the potion type, not a particular stack. Empty bindings remain assigned and work again when you replenish that potion.

Quick keys use the physical top row, so an AZERTY keyboard does not require Shift. The Game menu lets you reassign them. Escape first cancels a drag or closes the active layer; with nothing left to close, it opens the menu. The multiplayer world never pauses.

M toggles the explored map, Enter opens chat, V toggles enemy life bars and H toggles hitboxes. P requests a PvP state change. Keyboard shortcuts are suppressed while you type or perform an incompatible UI interaction.

Know what hunts you

Bestiary

Every authored monster, its base profile and the imprint it may leave behind.

monsters

Ashen Cult Mage

aggressiveAuthored level 5
CharacteristicValue
Level5
Maximum life82
Maximum mana48
Life / second0
Mana / second0.9
Physical damage2.45
Magical damage10.8
Physical defense1
Magical defense4
Dodge chance4%
Critical chance8%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Staff Strike, Fireball

Soul: Soul of the Ashen Mage

Open drop table

Source recordassets/entities/cult_mage/entity.json

monsters

Ashen Cultist

aggressiveAuthored level 4
CharacteristicValue
Level4
Maximum life78
Maximum mana0
Life / second0
Mana / second0
Physical damage7
Magical damage1
Physical defense4
Magical defense3
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Monster Slash

Soul: Soul of Ashen Cultist

Open drop table

Source recordassets/entities/ashen_cultist/entity.json

monsters

Black Bear

neutralAuthored level 8
CharacteristicValue
Level8
Maximum life210
Maximum mana0
Life / second0
Mana / second0
Physical damage15
Magical damage0
Physical defense10
Magical defense5
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Maul

Soul: Soul of Black Bear

Open drop table

Source recordassets/entities/black_bear/entity.json

monsters

Blood Acolyte

aggressiveAuthored level 7
CharacteristicValue
Level7
Maximum life95
Maximum mana56
Life / second0
Mana / second0.8
Physical damage3
Magical damage13
Physical defense4
Magical defense9
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Blood Nova, Shadow Bolt

Soul: Soul of Blood Acolyte

Open drop table

Source recordassets/entities/blood_acolyte/entity.json

monsters

Bone Priest

aggressiveAuthored level 8
CharacteristicValue
Level8
Maximum life88
Maximum mana55
Life / second0
Mana / second0.8
Physical damage2
Magical damage14
Physical defense3
Magical defense12
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Bone Spear

Soul: Soul of Bone Priest

Open drop table

Source recordassets/entities/bone_priest/entity.json

monsters

Carrion Hound

aggressiveAuthored level 4
CharacteristicValue
Level4
Maximum life82
Maximum mana0
Life / second0
Mana / second0
Physical damage7
Magical damage0
Physical defense3
Magical defense2
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Carrion Bite

Soul: Soul of Carrion Hound

Open drop table

Source recordassets/entities/carrion_hound/entity.json

monsters

Corrupted Boar

neutralAuthored level 6
CharacteristicValue
Level6
Maximum life145
Maximum mana0
Life / second0
Mana / second0
Physical damage12
Magical damage0
Physical defense8
Magical defense3
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Tusk Gore, Sweeping Gore

Soul: Soul of Corrupted Boar

Open drop table

Source recordassets/entities/corrupted_boar/entity.json

monsters

Crypt Ghost

aggressiveAuthored level 6
CharacteristicValue
Level6
Maximum life76
Maximum mana50
Life / second0
Mana / second0.65
Physical damage1
Magical damage10
Physical defense2
Magical defense9
Dodge chance8%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Frost Shard

Soul: Soul of Crypt Ghost

Open drop table

Source recordassets/entities/crypt_ghost/entity.json

monsters

Crypt Knight

aggressiveAuthored level 9
CharacteristicValue
Level9
Maximum life165
Maximum mana0
Life / second0
Mana / second0
Physical damage13
Magical damage2
Physical defense16
Magical defense7
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Monster Slash

Soul: Soul of Crypt Knight

Open drop table

Source recordassets/entities/crypt_knight/entity.json

monsters

Dark Prelate

aggressiveAuthored level 12
CharacteristicValue
Level12
Maximum life240
Maximum mana66
Life / second0
Mana / second1
Physical damage8
Magical damage20
Physical defense12
Magical defense18
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Shadow Bolt, Blood Nova, Bone Spear

Soul: Soul of Dark Prelate

Open drop table

Source recordassets/entities/dark_prelate/entity.json

monsters

Dire Wolf

aggressiveAuthored level 5
CharacteristicValue
Level5
Maximum life100
Maximum mana0
Life / second0
Mana / second0
Physical damage9
Magical damage0
Physical defense4
Magical defense2
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Bite, Leaping Rend

Soul: Soul of Dire Wolf

Open drop table

Source recordassets/entities/dire_wolf/entity.json

monsters

Executioner

aggressiveAuthored level 10
CharacteristicValue
Level10
Maximum life190
Maximum mana0
Life / second0
Mana / second0
Physical damage17
Magical damage0
Physical defense11
Magical defense5
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Monster Slash

Soul: Soul of Executioner

Open drop table

Source recordassets/entities/executioner/entity.json

monsters

Giant Rat

neutralAuthored level 2
CharacteristicValue
Level2
Maximum life42
Maximum mana0
Life / second0
Mana / second0
Physical damage4
Magical damage0
Physical defense1
Magical defense1
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Gnaw

Soul: Soul of Giant Rat

Open drop table

Source recordassets/entities/giant_rat/entity.json

monsters

Grave Wraith

aggressiveAuthored level 7
CharacteristicValue
Level7
Maximum life92
Maximum mana56
Life / second0
Mana / second0.7
Physical damage2
Magical damage12
Physical defense2
Magical defense10
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Shadow Bolt, Blood Nova

Soul: Soul of Grave Wraith

Open drop table

Source recordassets/entities/grave_wraith/entity.json

monsters

Skeleton Archer

aggressiveAuthored level 5
CharacteristicValue
Level5
Maximum life70
Maximum mana0
Life / second0
Mana / second0
Physical damage13
Magical damage0
Physical defense3
Magical defense3
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Ranged Attack

Soul: Soul of Skeleton Archer

Open drop table

Source recordassets/entities/skeleton_archer/entity.json

monsters

Skeleton Warrior

aggressiveAuthored level 4
CharacteristicValue
Level4
Maximum life85
Maximum mana0
Life / second0
Mana / second0
Physical damage6
Magical damage0
Physical defense7
Magical defense2
Dodge chance4%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Monster Slash

Soul: Soul of Skeleton Warrior

Open drop table

Source recordassets/entities/skeleton_warrior/entity.json

monsters

Wolf

aggressiveAuthored level 3
CharacteristicValue
Level3
Maximum life68
Maximum mana0
Life / second0
Mana / second0
Physical damage4.2
Magical damage0
Physical defense3
Magical defense0.5
Dodge chance8%
Critical chance6%
Critical multiplier1.5×

Base stats only; excludes equipment bonuses.

Actions: Bite, Leaping Rend

Soul: Soul of the Dire Wolf

Open drop table

Source recordassets/entities/wolf/entity.json

Tools of survival

Items & equipment

Catalog bonuses are additive. Sources link back to their actual loot tables.

items

Ashen Ritual Cape

backDroppable
CharacteristicBonus
Maximum mana+4
Magical damage+2

Loot sources: Ashen Cultist, Dark Prelate.

Source recordassets/items/ashen_ritual_cape/item.json

items

Blue Lightning

spellDroppable

No authored statistic bonuses.

Granted actions: Blue Lightning

Loot sources: Prelate's Reliquary, Dark Prelate.

Starting loadouts: Human Player ×1.

Source recordassets/items/spell_blue_lightning/item.json

items

Bone Harness

bodyDroppable
CharacteristicBonus
Physical defense+6
Critical chance+2%

Loot sources: Bone Priest, Skeleton Warrior.

Source recordassets/items/bone_harness/item.json

items

Bone Hood

headDroppable
CharacteristicBonus
Physical defense+2.5
Magical defense+1.5

Loot sources: Bone Priest.

Source recordassets/items/bone_hood/item.json

items

Bone Spear

spellDroppable

No authored statistic bonuses.

Granted actions: Bone Spear

Loot sources: Bone Priest, Dark Prelate.

Source recordassets/items/spell_bone_spear/item.json

items

Cultist Cowl

headDroppable
CharacteristicBonus
Maximum mana+6
Magical damage+2

Loot sources: Ashen Cultist, Ashen Cult Mage.

Source recordassets/items/cultist_cowl/item.json

items

Cultist Robe

bodyDroppable
CharacteristicBonus
Maximum mana+22
Magical defense+8

Loot sources: Ashen Cultist, Ashen Cult Mage.

Source recordassets/items/cultist_robe/item.json

items

Executioner's Axe

weaponDroppable
CharacteristicBonus
Physical damage+18
Critical multiplier+0.2×

Granted actions: Sword Slash

Loot sources: Prelate's Reliquary, Executioner.

Source recordassets/items/executioners_axe/item.json

items

Fireball

spellDroppable

No authored statistic bonuses.

Granted actions: Fireball

Loot sources: Ashen Cult Mage.

Starting loadouts: Human Player ×1.

Source recordassets/items/spell_fireball/item.json

items

Frost Shard

spellDroppable

No authored statistic bonuses.

Granted actions: Frost Shard

Loot sources: Crypt Ghost.

Source recordassets/items/spell_frost_shard/item.json

items

Funeral Shield

offhandDroppable
CharacteristicBonus
Physical defense+6
Magical defense+3

Loot sources: Prelate's Reliquary, Crypt Knight.

Source recordassets/items/funeral_shield/item.json

items

Funeral Veil

headDroppable
CharacteristicBonus
Mana / second+0.2
Magical defense+3

Loot sources: Blood Acolyte, Dark Prelate.

Source recordassets/items/funeral_veil/item.json

items

Graveguard Helm

headDroppable
CharacteristicBonus
Physical defense+6
Magical defense+2

Loot sources: Sealed Reliquary, Crypt Knight.

Source recordassets/items/graveguard_helm/item.json

items

Graveguard Mail

bodyDroppable
CharacteristicBonus
Maximum life+24
Physical defense+11

Loot sources: Prelate's Reliquary, Crypt Knight.

Source recordassets/items/graveguard_mail/item.json

items

Graveguard Mantle

backDroppable
CharacteristicBonus
Physical defense+3
Magical defense+1

Loot sources: Crypt Knight.

Source recordassets/items/graveguard_mantle/item.json

items

Greater Health Potion

ConsumableDroppable

No authored statistic bonuses.

Units consumed: 1

EffectAuthored amount
Heal85

Loot sources: Prelate's Reliquary.

Source recordassets/items/greater_health_potion/item.json

items

Greater Mana Potion

ConsumableDroppable

No authored statistic bonuses.

Units consumed: 1

EffectAuthored amount
Mana70

Loot sources: Bone Priest, Prelate's Reliquary, Sealed Reliquary.

Source recordassets/items/greater_mana_potion/item.json

items

Health Potion

ConsumableDroppable

No authored statistic bonuses.

Units consumed: 1

EffectAuthored amount
Heal50

Loot sources: Blood Acolyte, Sealed Reliquary.

Starting loadouts: Human Player ×5.

Source recordassets/items/health_potion/item.json

items

Herb

Material / otherDroppable

No authored statistic bonuses.

Loot sources: Herb Patch.

Source recordassets/items/herb/item.json

items

Hunter's Cape

backDroppable
CharacteristicBonus
Dodge chance+2.5%
Critical chance+1%

Loot sources: Skeleton Archer.

Source recordassets/items/hunters_cape/item.json

items

Hunter's Jerkin

bodyDroppable
CharacteristicBonus
Physical defense+5
Dodge chance+3%

Loot sources: Sealed Reliquary, Skeleton Archer.

Source recordassets/items/hunters_jerkin/item.json

items

Hunter's Quiver

offhandDroppable
CharacteristicBonus
Physical damage+3
Critical chance+2%

Loot sources: Skeleton Archer.

Source recordassets/items/hunters_quiver/item.json

items

Hunting Bow

weaponDroppable
CharacteristicBonus
Physical damage+9

Granted actions: Ranged Attack

Loot sources: Skeleton Archer.

Source recordassets/items/hunting_bow/item.json

items

Iron Helmet

headDroppable
CharacteristicBonus
Physical defense+3

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/iron_helmet/item.json

items

Iron Sword

weaponDroppable
CharacteristicBonus
Physical damage+12

Granted actions: Sword Slash

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/iron_sword/item.json

items

Leather Armor

bodyDroppable
CharacteristicBonus
Physical defense+7

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/leather_armor/item.json

items

Leather Hood

headDroppable
CharacteristicBonus
Physical defense+3
Dodge chance+2%

Loot sources: Weathered Crypt Chest, Skeleton Archer.

Source recordassets/items/leather_hood/item.json

items

Leather Pants

legsDroppable
CharacteristicBonus
Physical defense+4

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/leather_pants/item.json

items

Lesser Health Potion

ConsumableDroppable

No authored statistic bonuses.

Units consumed: 1

EffectAuthored amount
Heal35

Loot sources: Weathered Crypt Chest.

Source recordassets/items/lesser_health_potion/item.json

items

Padded Coif

headDroppable
CharacteristicBonus
Physical defense+2

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/padded_coif/item.json

items

Quest Relic

Material / otherProtected

No authored statistic bonuses.

Loot sources: No source in the authored loot tables.

Source recordassets/items/quest_relic/item.json

items

Rusted Buckler

offhandDroppable
CharacteristicBonus
Physical defense+4
Dodge chance+1%

Loot sources: Skeleton Warrior.

Source recordassets/items/rusted_buckler/item.json

items

Rusted Longsword

weaponDroppable
CharacteristicBonus
Physical damage+8

Granted actions: Sword Slash

Loot sources: Crypt Knight, Skeleton Warrior.

Source recordassets/items/rusted_longsword/item.json

items

Soul of Ashen Cult Mage

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of the Ashen Mage, with a source-dependent soul level.

Loot sources: Ashen Cult Mage.

Source recordassets/items/cult_mage_soul/item.json

items

Soul of Ashen Cultist

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Ashen Cultist, with a source-dependent soul level.

Loot sources: Ashen Cultist.

Source recordassets/items/ashen_cultist_soul/item.json

items

Soul of Black Bear

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Black Bear, with a source-dependent soul level.

Loot sources: Black Bear.

Source recordassets/items/black_bear_soul/item.json

items

Soul of Blood Acolyte

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Blood Acolyte, with a source-dependent soul level.

Loot sources: Blood Acolyte.

Source recordassets/items/blood_acolyte_soul/item.json

items

Soul of Bone Priest

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Bone Priest, with a source-dependent soul level.

Loot sources: Bone Priest.

Source recordassets/items/bone_priest_soul/item.json

items

Soul of Carrion Hound

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Carrion Hound, with a source-dependent soul level.

Loot sources: Carrion Hound.

Source recordassets/items/carrion_hound_soul/item.json

items

Soul of Corrupted Boar

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Corrupted Boar, with a source-dependent soul level.

Loot sources: Corrupted Boar.

Source recordassets/items/corrupted_boar_soul/item.json

items

Soul of Crypt Ghost

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Crypt Ghost, with a source-dependent soul level.

Loot sources: Crypt Ghost.

Source recordassets/items/crypt_ghost_soul/item.json

items

Soul of Crypt Knight

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Crypt Knight, with a source-dependent soul level.

Loot sources: Crypt Knight.

Source recordassets/items/crypt_knight_soul/item.json

items

Soul of Dark Prelate

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Dark Prelate, with a source-dependent soul level.

Loot sources: Dark Prelate.

Source recordassets/items/dark_prelate_soul/item.json

items

Soul of Dire Wolf

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Dire Wolf, with a source-dependent soul level.

Loot sources: Dire Wolf.

Source recordassets/items/dire_wolf_soul/item.json

items

Soul of Executioner

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Executioner, with a source-dependent soul level.

Loot sources: Executioner.

Source recordassets/items/executioner_soul/item.json

items

Soul of Giant Rat

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Giant Rat, with a source-dependent soul level.

Loot sources: Giant Rat.

Source recordassets/items/giant_rat_soul/item.json

items

Soul of Grave Wraith

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Grave Wraith, with a source-dependent soul level.

Loot sources: Grave Wraith.

Source recordassets/items/grave_wraith_soul/item.json

items

Soul of Skeleton Archer

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Skeleton Archer, with a source-dependent soul level.

Loot sources: Skeleton Archer.

Source recordassets/items/skeleton_archer_soul/item.json

items

Soul of Skeleton Warrior

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of Skeleton Warrior, with a source-dependent soul level.

Loot sources: Skeleton Warrior.

Source recordassets/items/skeleton_warrior_soul/item.json

items

Soul of the Dire Wolf

Soul templateDroppable

No authored statistic bonuses.

Materializes as Soul of the Dire Wolf, with a source-dependent soul level.

Loot sources: Wolf.

Source recordassets/items/wolf_soul/item.json

items

Training Torch

offhandDroppable
CharacteristicBonus
Physical damage+3.5

Units consumed: 1

EffectAuthored amount
Start Fire1

Granted actions: Sword Slash

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/training_torch/item.json

items

Water Wave

spellDroppable

No authored statistic bonuses.

Granted actions: Water Wave

Loot sources: Crypt Ghost.

Starting loadouts: Human Player ×1.

Source recordassets/items/spell_water_wave/item.json

items

Worn Brigandine

bodyDroppable
CharacteristicBonus
Maximum life+5
Physical defense+7

Loot sources: Sealed Reliquary, Executioner.

Source recordassets/items/worn_brigandine/item.json

items

Worn Traveller's Cape

backDroppable
CharacteristicBonus
Physical defense+1.5
Dodge chance+1%

Loot sources: Weathered Crypt Chest.

Starting loadouts: Human Player ×1.

Source recordassets/items/worn_travellers_cape/item.json

Steel, bone and sorcery

Actions & spells

Base values from the action definitions; effective damage also uses the attacker’s statistics.

actions

Bite

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.3
Minimum base damage4
Maximum base damage7
Maximum range70
Reach72
Area radius0
Hit radius0
Arc (degrees)90
Thickness22

Used by: Dire Wolf, Wolf

Source recordassets/actions/wolf_bite/action.json

actions

Blood Nova

spellself_aoemagical
ParameterAuthored value
Mana cost18
Cooldown (s)1.2
Release delay (s)0.35
Minimum base damage18
Maximum base damage28
Maximum range0
Reach0
Area radius115
Hit radius0
Arc (degrees)0
Thickness0

Used by: Blood Acolyte, Dark Prelate, Grave Wraith, Blood Nova

Source recordassets/actions/blood_nova/action.json

actions

Blue Lightning

spellbeammagical
ParameterAuthored value
Mana cost18
Cooldown (s)0.65
Release delay (s)0.42
Minimum base damage24
Maximum base damage34
Maximum range520
Reach0
Area radius0
Hit radius36
Arc (degrees)0
Thickness0

Used by: Blue Lightning

Source recordassets/actions/blue_lightning/action.json

actions

Bone Spear

spellprojectilemagical
ParameterAuthored value
Mana cost11
Cooldown (s)0.65
Release delay (s)0.35
Minimum base damage14
Maximum base damage22
Maximum range620
Reach0
Area radius0
Hit radius22
Arc (degrees)0
Thickness0

Used by: Bone Priest, Dark Prelate, Bone Staff, Bone Spear

Source recordassets/actions/bone_spear/action.json

actions

Carrion Bite

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.3
Minimum base damage4
Maximum base damage7
Maximum range70
Reach72
Area radius0
Hit radius0
Arc (degrees)90
Thickness22

Used by: Carrion Hound

Source recordassets/actions/carrion_bite/action.json

actions

Fireball

spellprojectilemagical
ParameterAuthored value
Mana cost12
Cooldown (s)0.55
Release delay (s)0.42
Minimum base damage16
Maximum base damage24
Maximum range640
Reach0
Area radius58
Hit radius34
Arc (degrees)0
Thickness0

Used by: Ashen Cult Mage, Fireball

Source recordassets/actions/fireball/action.json

actions

Frost Shard

spellprojectilemagical
ParameterAuthored value
Mana cost10
Cooldown (s)0.55
Release delay (s)0.35
Minimum base damage12
Maximum base damage20
Maximum range580
Reach0
Area radius18
Hit radius24
Arc (degrees)0
Thickness0

Used by: Crypt Ghost, Frost Shard

Source recordassets/actions/frost_shard/action.json

actions

Gnaw

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.3
Minimum base damage4
Maximum base damage7
Maximum range70
Reach72
Area radius0
Hit radius0
Arc (degrees)90
Thickness22

Used by: Giant Rat

Source recordassets/actions/rat_bite/action.json

actions

Healing Light

spellself_aoemagical
ParameterAuthored value
Mana cost20
Cooldown (s)2.5
Release delay (s)0.35
Minimum base damage0
Maximum base damage0
Base healing28
Maximum range0
Reach0
Area radius90
Hit radius0
Arc (degrees)0
Thickness0

Used by: Healing Light

Source recordassets/actions/healing_light/action.json

actions

Leaping Rend

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)1.7
Release delay (s)0.42
Minimum base damage7
Maximum base damage11
Maximum range132
Reach136
Area radius0
Hit radius0
Arc (degrees)75
Thickness28

Used by: Dire Wolf, Wolf

Source recordassets/actions/wolf_leap/action.json

actions

Maul

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.3
Minimum base damage4
Maximum base damage7
Maximum range70
Reach72
Area radius0
Hit radius0
Arc (degrees)90
Thickness22

Used by: Black Bear

Source recordassets/actions/bear_maul/action.json

actions

Monster Slash

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.34
Minimum base damage0
Maximum base damage0
Maximum range108
Reach110
Area radius0
Hit radius0
Arc (degrees)112
Thickness25

Used by: Ashen Cultist, Crypt Knight, Executioner, Skeleton Warrior

Source recordassets/actions/monster_slash/action.json

actions

Ranged Attack

primaryprojectilephysical
ParameterAuthored value
Mana cost0
Cooldown (s)0
Release delay (s)0.28
Minimum base damage0
Maximum base damage0
Maximum range560
Reach0
Area radius0
Hit radius14
Arc (degrees)0
Thickness0

Used by: Skeleton Archer, Hunting Bow

Source recordassets/actions/ranged_attack/action.json

actions

Shadow Bolt

spellprojectilemagical
ParameterAuthored value
Mana cost14
Cooldown (s)0.8
Release delay (s)0.35
Minimum base damage17
Maximum base damage27
Maximum range650
Reach0
Area radius26
Hit radius28
Arc (degrees)0
Thickness0

Used by: Blood Acolyte, Dark Prelate, Grave Wraith, Cultist Wand, Shadow Bolt

Source recordassets/actions/shadow_bolt/action.json

actions

Staff Strike

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.32
Minimum base damage3
Maximum base damage6
Maximum range86
Reach88
Area radius0
Hit radius0
Arc (degrees)110
Thickness24

Used by: Ashen Cult Mage

Source recordassets/actions/cult_staff_strike/action.json

actions

Sweeping Gore

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)1.7
Release delay (s)0.42
Minimum base damage7
Maximum base damage11
Maximum range132
Reach136
Area radius0
Hit radius0
Arc (degrees)75
Thickness28

Used by: Corrupted Boar

Source recordassets/actions/boar_sweep/action.json

actions

Sword Slash

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.38
Release delay (s)0.2
Minimum base damage0
Maximum base damage0
Maximum range112
Reach112
Area radius0
Hit radius0
Arc (degrees)120
Thickness26

Used by: Executioner's Axe, Iron Sword, Rusted Longsword, Training Torch

Source recordassets/actions/attack_slash/action.json

actions

Tusk Gore

primarymelee_arcphysical
ParameterAuthored value
Mana cost0
Cooldown (s)0.9
Release delay (s)0.3
Minimum base damage4
Maximum base damage7
Maximum range70
Reach72
Area radius0
Hit radius0
Arc (degrees)90
Thickness22

Used by: Corrupted Boar

Source recordassets/actions/boar_gore/action.json

actions

Water Wave

spellself_aoemagical
ParameterAuthored value
Mana cost10
Cooldown (s)0.75
Release delay (s)0.42
Minimum base damage12
Maximum base damage19
Maximum range0
Reach0
Area radius120
Hit radius0
Arc (degrees)360
Thickness0

Used by: Water Wave

Source recordassets/actions/water_wave/action.json

Read the odds

Drop tables

Chance = clamp(min(base + scaling × (source level − 1), cap), 0, 1), after the minimum-level check. Guaranteed rows bypass the random roll, not the level gate. Independent rows are not normalized to total 100%.

drops

Ashen Cultist

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–339.5%1.5 pp / level
Soul of Ashen Cultist113.4%0.3 pp / level
Cultist Robe414.3%0.1 pp / level
Ashen Ritual Cape314.3%0.1 pp / level
Cultist Cowl314.3%0.1 pp / level
Lesser Mana Potion1112%0 pp / level
Source recordassets/entities/ashen_cultist/entity.json

drops

Black Bear

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–345.5%1.5 pp / level
Soul of Black Bear114.6%0.3 pp / level
Source recordassets/entities/black_bear/entity.json

drops

Blood Acolyte

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–344%1.5 pp / level
Soul of Blood Acolyte114.3%0.3 pp / level
Cultist Wand415.6%0.1 pp / level
Funeral Veil614.1%0.1 pp / level
Blood Nova613.8%0.05 pp / level
Shadow Bolt412.8%0.05 pp / level
Health Potion1112%0 pp / level
Source recordassets/entities/blood_acolyte/entity.json

drops

Bone Priest

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–345.5%1.5 pp / level
Soul of Bone Priest114.6%0.3 pp / level
Bone Staff616.7%0.1 pp / level
Bone Hood414.7%0.1 pp / level
Bone Harness413.7%0.1 pp / level
Bone Spear513.85%0.05 pp / level
Healing Light512.85%0.05 pp / level
Greater Mana Potion1112%0 pp / level
Source recordassets/entities/bone_priest/entity.json

drops

Carrion Hound

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–339.5%1.5 pp / level
Soul of Carrion Hound113.4%0.3 pp / level
Source recordassets/entities/carrion_hound/entity.json

drops

Corrupted Boar

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–342.5%1.5 pp / level
Soul of Corrupted Boar114%0.3 pp / level
Source recordassets/entities/corrupted_boar/entity.json

drops

Prelate's Reliquary

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Crypt Key11100%0 pp / level
Greater Health Potion11–2100%0 pp / level
Greater Mana Potion11–280%0 pp / level
Soul Fragment14–8100%0 pp / level
Executioner's Axe810%0.1 pp / level
Bone Staff610%0.1 pp / level
Graveguard Mail810%0.1 pp / level
Funeral Shield710%0.1 pp / level
Blue Lightning810%0.05 pp / level
Healing Light510%0.05 pp / level

Refill: No authored refill interval; one-shot contents.

Source recordassets/entities/crypt_boss_chest/entity.json

drops

Weathered Crypt Chest

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Lesser Health Potion11–2100%0 pp / level
Lesser Mana Potion11–255%0 pp / level
Soul Fragment11–340%0.5 pp / level
Iron Sword113.5%0.1 pp / level
Iron Helmet113.5%0.1 pp / level
Leather Armor113.5%0.1 pp / level
Leather Pants113.5%0.1 pp / level
Leather Hood113.5%0.1 pp / level
Padded Coif113.5%0.1 pp / level
Worn Traveller's Cape113.5%0.1 pp / level
Training Torch113.5%0.1 pp / level

Refill: 300 seconds after the final item is removed.

Source recordassets/entities/crypt_common_chest/entity.json

drops

Sealed Reliquary

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Health Potion11–2100%0 pp / level
Greater Mana Potion1160%0 pp / level
Soul Fragment12–575%0.5 pp / level
Crypt Key1118%0.4 pp / level
Worn Brigandine410%0.1 pp / level
Bone Greaves410%0.1 pp / level
Graveguard Helm710%0.1 pp / level
Cultist Wand410%0.1 pp / level
Hunter's Jerkin310%0.1 pp / level
Healing Light510%0.05 pp / level

Refill: 600 seconds after the final item is removed.

Source recordassets/entities/crypt_elite_chest/entity.json

drops

Crypt Ghost

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–342.5%1.5 pp / level
Soul of Crypt Ghost114%0.3 pp / level
Frost Shard413.25%0.05 pp / level
Water Wave412.25%0.05 pp / level
Source recordassets/entities/crypt_ghost/entity.json

drops

Crypt Knight

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–347%1.5 pp / level
Soul of Crypt Knight114.9%0.3 pp / level
Graveguard Mail815.8%0.1 pp / level
Graveguard Helm715.3%0.1 pp / level
Graveguard Mantle614.8%0.1 pp / level
Funeral Shield714.8%0.1 pp / level
Rusted Longsword115.8%0.1 pp / level
Source recordassets/entities/crypt_knight/entity.json

drops

Ashen Cult Mage

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–464%2.5 pp / level
Soul of Ashen Cult Mage113.7%0.3 pp / level
Cultist Wand416.4%0.1 pp / level
Cultist Robe414.4%0.1 pp / level
Cultist Cowl314.4%0.1 pp / level
Fireball313.7%0.05 pp / level
Lesser Mana Potion1118%0 pp / level
Source recordassets/entities/cult_mage/entity.json

drops

Dark Prelate

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–351.5%1.5 pp / level
Soul of Dark Prelate115.8%0.3 pp / level
Bone Staff617.1%0.1 pp / level
Funeral Veil616.1%0.1 pp / level
Ashen Ritual Cape315.1%0.1 pp / level
Shadow Bolt414.55%0.05 pp / level
Blood Nova614.55%0.05 pp / level
Bone Spear513.55%0.05 pp / level
Blue Lightning813.05%0.05 pp / level
Source recordassets/entities/dark_prelate/entity.json

drops

Dire Wolf

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–341%1.5 pp / level
Soul of Dire Wolf113.7%0.3 pp / level
Source recordassets/entities/dire_wolf/entity.json

drops

Executioner

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–348.5%1.5 pp / level
Soul of Executioner115.2%0.3 pp / level
Executioner's Axe917.9%0.1 pp / level
Bone Greaves414.9%0.1 pp / level
Worn Brigandine414.9%0.1 pp / level
Source recordassets/entities/executioner/entity.json

drops

Giant Rat

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–336.5%1.5 pp / level
Soul of Giant Rat112.8%0.3 pp / level
Source recordassets/entities/giant_rat/entity.json

drops

Grave Wraith

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–344%1.5 pp / level
Soul of Grave Wraith114.3%0.3 pp / level
Shadow Bolt413.3%0.05 pp / level
Blood Nova612.3%0.05 pp / level
Source recordassets/entities/grave_wraith/entity.json

drops

Herb Patch

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Herb11100%0 pp / level

Refill: 60 seconds after the final item is removed.

Source recordassets/entities/herb_patch/entity.json

drops

Skeleton Archer

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–341%1.5 pp / level
Soul of Skeleton Archer113.7%0.3 pp / level
Hunting Bow317.4%0.1 pp / level
Hunter's Quiver314.4%0.1 pp / level
Hunter's Jerkin314.4%0.1 pp / level
Hunter's Cape313.9%0.1 pp / level
Leather Hood114.4%0.1 pp / level
Source recordassets/entities/skeleton_archer/entity.json

drops

Skeleton Warrior

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–339.5%1.5 pp / level
Soul of Skeleton Warrior113.4%0.3 pp / level
Rusted Longsword117.3%0.1 pp / level
Bone Greaves414.3%0.1 pp / level
Bone Harness414.3%0.1 pp / level
Rusted Buckler114.3%0.1 pp / level
Source recordassets/entities/skeleton_warrior/entity.json

drops

Wolf

Each entry is an independent roll. Guaranteed entries still require their minimum source level.

ItemMin. levelQuantityChanceScaling
Soul Fragment11–363%2.5 pp / level
Soul of the Dire Wolf113.1%0.3 pp / level
Source recordassets/entities/wolf/entity.json

Field guide

Combat & characteristics

Direct statistics. No hidden attribute conversion.

Vestige uses physical damage, magical damage, physical defense, magical defense, dodge chance, critical chance, critical damage, maximum life, maximum mana and resource regeneration directly. There is no STR/DEX/INT/VIT conversion in the current combat model.

Equipment bonuses and the equipped soul are added to the base statistics. An item in the backpack grants no equipment bonus. Critical damage bonuses are additive to the multiplier: a +0.10 bonus raises 1.50× to 1.60×, rather than adding ten percentage points of critical chance.

An offensive action rolls within its authored base-damage range, then adds the matching non-negative damage statistic. Dodge is checked first. A non-dodged hit may become critical; the resulting raw damage is mitigated by the matching defense. Physical defense does not reduce magical damage, and magical defense does not reduce physical damage.

Damage after defense = max(raw damage, 0) × 100 / (100 + max(defense, 0)). Dodge is clamped to 0–95%, critical chance to 0–100%, and the critical multiplier has a minimum of 1×. The chance values on these pages are probabilities, not ratings.

The base-monster tables exclude equipment and temporary combat circumstances. Monster level scaling is sublinear: with r = effective level / authored base level, life uses r^0.60, mana r^0.25, life regeneration r^0.35, both damage statistics r^0.42 and both defenses r^0.34. Mana regeneration, dodge and critical parameters are not multiplied by level.

Life and mana regenerate while alive. A potion's actual restored amount is limited by the missing resource. Using a life or mana potion when its affected resource is already full is refused without consuming it. Check each consumable for its own effects and consumption amount.

The current content defines character levels and regional enemy levels. This codex does not infer an experience curve, quests, resistance system or progression mechanic that is absent from the sources.

DefenseDamage received from a raw 100-point hit
0100
2580
5066.6667
10050
20033.3333
50016.6667

Field guide

Soul system

A creature's imprint becomes part of your build.

Natural souls are generated from soul-template items in the authored loot tables. A soul drop and a fragment drop are separate entries: one is not a fallback for the other. Equip one soul in the special Soul slot to gain its passive bonuses. Carrying an unequipped soul does not grant those bonuses.

A natural soul records its monster identity and its own soul level. Souls with the same identity and level can stack; different levels cannot. The drop-level cap is the smaller of source level and that soul's maximum level, with a minimum of 1. Levels 1 through the cap have weights cap, cap−1, …, 1: high-level souls are possible, but lower levels are more common.

At a Soul Altar, spend Soul Fragments to upgrade one soul by one level. The next-level cost grows exponentially with the current soul level; its bonuses grow with their own multiplier. The per-soul tables are exported from the same resolver used by the altar, including rounding, level limits and integer saturation.

An equipped soul may be upgraded; its equipment reservation follows the upgraded soul. Locked souls cannot be upgraded, dismantled or fused. A soul at its maximum level cannot be upgraded again. A zero next-level cost in the export means no further upgrade, not a free upgrade.

Dismantling consumes the selected unreserved units and returns generic Soul Fragments. The per-unit yield is half the cumulative upgrade costs through the selected soul level, subject to the game's boundary rules and a minimum yield. At maximum level the sum stops at the last valid upgrade step. Removing a whole stack multiplies that per-unit yield; equipped units cannot be dismantled.

Fusion consumes two available, unlocked souls and produces one unique fused instance. Two units of the same natural-soul stack are allowed when both are available. There is no extra fragment fee in the current fusion operation. The outcome is random: its level is drawn inclusively between the two parent levels.

Both parents' bonuses are evaluated at the result level before attributes are selected. The result retains at least the larger parent's number of non-zero attributes and at most their union. Counts have descending weights: 50, 30, 15, 5, then successive halvings. When possible, an exclusive attribute from each parent is retained. A shared attribute is drawn between the two scaled parent values; an exclusive attribute retains its parent's scaled value.

The fused bonus-growth and upgrade-cost-growth factors use the geometric means of the parents. The maximum level is the larger parent limit. The base upgrade cost is the rounded geometric mean, with a minimum of one. Bonuses are normalized back to a level-one basis so future upgrades keep a consistent growth curve.

Fused souls never stack and can be fused again. Their bounded names are based on the dominant normalized bonus family: Ravage, Arcane, Bastion, Shadow, Vitality or Source; near ties use Confluence. Parent names are retained as provenance rather than concatenated into an endlessly growing title.

What remains

Natural souls

Separate the monster’s source level from the level of the soul you equip.

souls

Soul of Ashen Cultist

Ashen Cultist

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+8
Physical damage+0.72

Next level: 11 fragments

Dismantle one: 5 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1115
22116
33734
46768
5121128
6220238
7400438
8728802
913251465
1024112670
1143874864
1279848856
131453016121
142644429343
154812853407
168759297203
17159418176912
18290140321982
19528054586009
20Maximum level586009
Authored parameterValue
Base upgrade cost11
Cost growth1.82×
Source recordassets/entities/ashen_cultist/entity.json

souls

Soul of Black Bear

Black Bear

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+12
Physical damage+1.04

Next level: 15 fragments

Dismantle one: 7 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1157
22821
35046
49192
5165174
6300324
7546597
89931094
918061997
1032873640
1159826631
121088712075
131981321981
143606040011
156562972826
16119444132548
17217388241242
18395645439064
19720073799101
20Maximum level799101
Authored parameterValue
Base upgrade cost15
Cost growth1.82×
Source recordassets/entities/black_bear/entity.json

souls

Soul of Blood Acolyte

Blood Acolyte

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+11
Physical damage+0.96

Next level: 14 fragments

Dismantle one: 7 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1147
22620
34743
48586
5154163
6280303
7509557
89271021
916861864
1030683398
1155836189
121016111270
131849320516
143365637344
156125467971
16111481123712
17202895225159
18369269409794
19672069745828
20Maximum level745828
Authored parameterValue
Base upgrade cost14
Cost growth1.82×
Source recordassets/entities/blood_acolyte/entity.json

souls

Soul of Bone Priest

Bone Priest

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+12
Physical damage+1.04

Next level: 15 fragments

Dismantle one: 7 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1157
22821
35046
49192
5165174
6300324
7546597
89931094
918061997
1032873640
1159826631
121088712075
131981321981
143606040011
156562972826
16119444132548
17217388241242
18395645439064
19720073799101
20Maximum level799101
Authored parameterValue
Base upgrade cost15
Cost growth1.82×
Source recordassets/entities/bone_priest/entity.json

souls

Soul of Carrion Hound

Carrion Hound

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+8
Physical damage+0.72

Next level: 11 fragments

Dismantle one: 5 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1115
22116
33734
46768
5121128
6220238
7400438
8728802
913251465
1024112670
1143874864
1279848856
131453016121
142644429343
154812853407
168759297203
17159418176912
18290140321982
19528054586009
20Maximum level586009
Authored parameterValue
Base upgrade cost11
Cost growth1.82×
Source recordassets/entities/carrion_hound/entity.json

souls

Soul of Corrupted Boar

Corrupted Boar

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+10
Physical damage+0.88

Next level: 13 fragments

Dismantle one: 6 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1136
22418
34440
47980
5143151
6260281
7473518
8860948
915661731
1028493155
1151845747
12943510465
131717219051
143125234677
155687863116
16103518114875
17188403209076
18342892380522
19624064692554
20Maximum level692554
Authored parameterValue
Base upgrade cost13
Cost growth1.82×
Source recordassets/entities/corrupted_boar/entity.json

souls

Soul of Crypt Ghost

Crypt Ghost

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum mana+10
Magical damage+1

Next level: 13 fragments

Dismantle one: 6 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1136
22418
34440
47980
5143151
6260281
7473518
8860948
915661731
1028493155
1151845747
12943510465
131717219051
143125234677
155687863116
16103518114875
17188403209076
18342892380522
19624064692554
20Maximum level692554
Authored parameterValue
Base upgrade cost13
Cost growth1.82×
Source recordassets/entities/crypt_ghost/entity.json

souls

Soul of Crypt Knight

Crypt Knight

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+13
Physical damage+1.12

Next level: 16 fragments

Dismantle one: 8 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1168
23023
35349
49798
5176186
6320346
7582637
810591166
919272130
1035063883
1163817073
121161212879
132113423446
143846442678
157000477680
16127407141384
17231880257324
18422021468334
19768078852373
20Maximum level852373
Authored parameterValue
Base upgrade cost16
Cost growth1.82×
Source recordassets/entities/crypt_knight/entity.json

souls

Soul of the Ashen Mage

Ashen Cult Mage

Maximum level 20Bonus growth 1.31×
CharacteristicBonus
Maximum mana+12
Mana / second+0.25
Magical damage+1.35

Next level: 9 fragments

Dismantle one: 4 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
194
21713
33229
45858
5108112
6201212
7373399
8694746
912901391
1023992590
1144614821
1282978969
131543216685
142870231036
155338657729
1699298107378
17184693199725
18343529371489
19638963690971
20Maximum level690971
Authored parameterValue
Base upgrade cost9
Cost growth1.86×
Source recordassets/entities/cult_mage/entity.json

souls

Soul of Dark Prelate

Dark Prelate

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+16
Physical damage+1.36

Next level: 19 fragments

Dismantle one: 9 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1199
23527
36358
4115116
5209220
6380410
7691756
812571384
922882528
1041634610
1175778398
121379015293
132509727842
144567650680
158313092245
16151296167893
17275357305571
18501150556146
199120931012193
20Maximum level1012193
Authored parameterValue
Base upgrade cost19
Cost growth1.82×
Source recordassets/entities/dark_prelate/entity.json

souls

Soul of Dire Wolf

Dire Wolf

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+9
Physical damage+0.8

Next level: 12 fragments

Dismantle one: 6 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1126
22217
34037
47373
5132139
6240259
7437478
8794875
914451597
1026302912
1147865305
1287099660
131585117585
142884832009
155250358261
1695555106038
17173910192993
18316516351251
19576059639281
20Maximum level639281
Authored parameterValue
Base upgrade cost12
Cost growth1.82×
Source recordassets/entities/dire_wolf/entity.json

souls

Soul of Executioner

Executioner

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+14
Physical damage+1.2

Next level: 17 fragments

Dismantle one: 8 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1178
23124
35752
4103104
5187197
6340367
7618676
811251239
920472262
1037254125
1167797514
121233813683
132245524911
144086845345
157437982534
16135370150219
17246372273405
18448398497604
19816083905646
20Maximum level905646
Authored parameterValue
Base upgrade cost17
Cost growth1.82×
Source recordassets/entities/executioner/entity.json

souls

Soul of Giant Rat

Giant Rat

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+6
Physical damage+0.56

Next level: 9 fragments

Dismantle one: 4 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
194
21713
33028
45555
599105
6180195
7328359
8596657
910841199
1019722185
1135893979
1265327245
131188813189
142163624007
153937743696
167166779529
17130433144746
18237387263439
19432044479461
20Maximum level479461
Authored parameterValue
Base upgrade cost9
Cost growth1.82×
Source recordassets/entities/giant_rat/entity.json

souls

Soul of Grave Wraith

Grave Wraith

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum mana+12
Magical damage+1.2

Next level: 14 fragments

Dismantle one: 7 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1147
22620
34743
48586
5154163
6280303
7509557
89271021
916861864
1030683398
1155836189
121016111270
131849320516
143365637344
156125467971
16111481123712
17202895225159
18369269409794
19672069745828
20Maximum level745828
Authored parameterValue
Base upgrade cost14
Cost growth1.82×
Source recordassets/entities/grave_wraith/entity.json

souls

Soul of Skeleton Archer

Skeleton Archer

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+9
Physical damage+0.8

Next level: 12 fragments

Dismantle one: 6 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1126
22217
34037
47373
5132139
6240259
7437478
8794875
914451597
1026302912
1147865305
1287099660
131585117585
142884832009
155250358261
1695555106038
17173910192993
18316516351251
19576059639281
20Maximum level639281
Authored parameterValue
Base upgrade cost12
Cost growth1.82×
Source recordassets/entities/skeleton_archer/entity.json

souls

Soul of Skeleton Warrior

Skeleton Warrior

Maximum level 20Bonus growth 1.29×
CharacteristicBonus
Maximum life+8
Physical damage+0.72

Next level: 11 fragments

Dismantle one: 5 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
1115
22116
33734
46768
5121128
6220238
7400438
8728802
913251465
1024112670
1143874864
1279848856
131453016121
142644429343
154812853407
168759297203
17159418176912
18290140321982
19528054586009
20Maximum level586009
Authored parameterValue
Base upgrade cost11
Cost growth1.82×
Source recordassets/entities/skeleton_warrior/entity.json

souls

Soul of the Dire Wolf

Wolf

Maximum level 20Bonus growth 1.3×
CharacteristicBonus
Maximum life+5
Physical damage+0.7
Dodge chance+1.5%

Next level: 7 fragments

Dismantle one: 3 fragments

Complete cost and yield table (no JavaScript required)
LevelNext upgradeDismantle
173
21310
32422
44343
57782
6140152
7255279
8464511
9843933
1015341700
1127923096
1250815636
13924710260
141682818674
153062733987
165574161858
17101448112582
18184635204899
19336035372917
20Maximum level372917
Authored parameterValue
Base upgrade cost7
Cost growth1.82×
Source recordassets/entities/wolf/entity.json

Beyond the refuge

World & dungeons

Regional levels are fixed by authored content, not scaled to the current visitor.

RegionChunksAuthored recommended levels
Dark Road793–50
Dungeon Gate114–14
Haunted Woods693–40
Old Cemetery1063–50
Ruined Chapel333–48
Village11–1
5048454342403939383939404243454850484543413937363535353637394143454845434038363331292929313336384043454341383531282524232425283135384143423936312723201918192023273136394240373328231917151415171923283337403936312520171411911141720253136393935292419151163611151924293539383529231814931391418232935383935292419151163611151924293539393631252017141191114172025313639403733282319171514151719232833374042393631272320191819202327313639424341383531282524232425283135384143454340383633312929293133363840434548454341393736353535363739414345485048454342403939383939404243454850

North is up. Cells show authored recommended levels, not the level of every individual encounter. Legacy chunks retain their saved-content compatibility.

Field guide

Death, persistence & PvP

The server owns the outcome.

When your life reaches zero, movement and pending attacks stop. You respawn with full life and mana. In the authored world, the nearest soul altar is preferred; a missing altar falls back to the world's safe spawn. In an existing dungeon instance, the entry is the respawn point. The current player lifecycle preserves inventory, equipment, souls and preferences.

Accounts and character possessions are stored on the server. Durable inventory changes are acknowledged only after the database commit. Movement and other non-economic state use periodic checkpoints, so a crash may lose a short interval of movement. Generated dungeon topology is transient; a saved character whose instance no longer exists returns to the safe world spawn.

PvP is voluntary. Damage between players requires both players to be active in PvP. White names indicate PvP off; red names indicate PvP on. Press P or use the PvP button to request a change; the client waits for server confirmation.

Activation has a warm-up. Deactivation is held until the combat lock expires after the latest PvP interaction. The server preserves pending deadlines across reconnects. A projectile fired before its owner's opt-in cannot acquire PvP damage retroactively, and an opted-out player does not become an accidental projectile shield.

Player kills do not transfer inventory, generate souls or provide a kill reward. The wiki documents the default rules; it does not inspect a running server's overrides or expose player accounts.

Default server timingsValue
Simulation30 ticks / second
PvP activation warm-up3 seconds
PvP combat lock10 seconds
Respawn delay1.5 seconds
Loose item expiration600 seconds (configurable at server startup)